Mod

NameUnit Convert
Version0.0.0.8 BETA
AuthorThundR
FilenameFS22_TH_UnitConvert.zip
Size0.14 MB
ActiveYes
MapNo
Description Extends the unit conversion capabilities of Farming Simulator 22 - DOES NOT change internal values, only how they are displayed ChangeLog v0.0.0.8 BETA: - Just a version update for itch.io ChangeLog v0.0.0.7 BETA 5: - Mods/maps can set UC fillType parameters in their default fillTypes.xml file - Default US Customary internal weight unit order reversed + Now pound, ton instead of ton, pound + Changed so info hud would show more accurate values by default - Bale info hud has been - Placeable menu has been converted - "Other" fillType group has been added + FillTypes belonging to this group do NOT convert by default + Units must be assigned at the fillType level to override this behavior + Used for "dummy" fillTypes (i.e. object or container types) ChangeLog v0.0.0.7 BETA 4: - Code changes (again) * Better handling of unknown vanilla function returns - Vanilla shop conversions should no longer display "missing l10n entry" - US Customary is now the default unit system when UC is first installed ChangeLog v0.0.0.7 BETA 2: - Instructions have been updated and more examples added - The "reset" key in units.xml and fillTypes.xml has been removed + Assigning new units to a unit set will automatically replace the defaults with your entries + Appending made it hard to set the desired toggle order and over complicated configuration + In other words, reset is always true - Should now work with Realistic Seeder - Shop code updated ChangeLog v0.0.0.7: - Extensive internal code changes - Possible performance boost - Only two configuration locations (for possible menu addition later) - Volume/Weight toggle has been removed - Honey has been added to liquidProducts group by default - Various fillTypes have had their default groups adjusted - XML instructions included with base mod - Added ability to create custom unit systems - Display mass option has been added - Unit system option added to in-game menu - Unit system selection unlinked from miles/kilometers setting - Unit registration moved to catch late-registered fillTypes - Bunker silo screen converted - Silo dialog converted ChangeLog v0.0.0.6: - Streamlined the base mod configuration (again) - Updated price menu to match patch 1.6.0.0 changes ChangeLog v0.0.0.5: - Current unit should not reset when vehicle is temporarily empty - Larger units are now higher in priority than smaller ones - Added cubic yards as the main unit of volume for non liquid and grain fillTypes ChangeLog v0.0.0.4: - Production screen has been converted ChangeLog v0.0.0.3: - Updated unit handling functions (internal) - Prices screen is no longer locked to a specific set of units - Added support for the UnitConvert Addon mod - Added a few new units and fillType groups ChangeLog v0.0.0.2: - Fixed issue with multiplayer - Units can now be seen in price menu even if no storage is available